Veille ConceptSL - Eté 2009
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Nouvelles Technologies et Internet |
Réseaux sociaux et Réputation - Enquête Deloitte by Deloitte Enquête du cabinet Deloitte sur l'impact de l'usage des réseaux sociaux sur la réputation et l'image de l'entreprise |
CSS Cascade by Russ Weakley A simple step-by-step tutorial about the CSS cascade. Ideal for web designers and developers who are new to CSS - or those who would like to know the finer details about the cascade. |
Clever PNG Optimization Techniques by Sergey Chikuyonok for SmashingMagazine.com
As a web designer you might be already familiar with the PNG image format which offers a full-featured transparency. It’s a lossless, robust, very good replacement of the elder GIF image format. As a Photoshop (or any other image editor) user you might think that there is not that many options for PNG optimization, especially for truecolor PNG’s (PNG-24 in Photoshop), which doesn’t have any. Some of you may even think that this format is “unoptimizable”. Well, in this post we’ll try to debunk this myth. |
Créativité, image et notoriété spontanée : l’interactivité dans la communication by Galdric Pons for Hebiflux.com
Il est des marques qui s’acharnent à trouver sur internet un espace d’expression de leur créativité, et à créer des liens avec leurs utilisateurs/internautes/consommateurs. Certaines cherchent sur internet un moyen d’étendre leur notoriété, de tisser des liens visuels, et interactifs avec l’internaute, et d’autres en sont totalement absents. Au final, certains s’expriment sur internet, et d’autres en sont totalement absents. |
The evolution of web design by DesignReviver.com The internet is now more than 25 years old, and the least you could say about is that the art of designing websites has evolved a lot over that time. The way pages are designed changed is tied to the evolution of technology, let’s take a look at how it evolved. |
8 Dimensions Of Excellent Landing Pages by Scott Brinker for SearchEngineLand.com
Are your landing pages feeling tired? Is your conversion rate stagnant? Not quite sure what to try next? To re-energize your post-click marketing, it can help to step back and evaluate your approach from several different perspectives. |
Internet du futur : vers un “cahier des charges” by Hubert Guillaud for InternetActu.net
“Il est essentiel que le réseau ‘universel’ qu’est l’internet conserve une architecture qui favorise l’accessibilité et l’innovation” rappelle la réponse à la consultation du secrétariat d’Etat chargé de la Prospective et du développement de l’économie numérique sur l’internet du futur que publient la Fing, Silicon Sentier, l’internet Society France et plusieurs personnalités de l’internet français. |
Ergonomie web : Les bonnes pratiques pour être efficace by StudioVitamine.com
Satisfaire les visiteurs d'un site Internet est un pari difficile à réussir. Comment concevoir un site agréable, efficace qui donne envie aux internautes d'y rester et d'y revenir ? Vous trouverez sur ce site quelques conseils pour vous aider à bien réussir l'ergonomie web de votre site. |
15 sites web developers and designers should know by Jean-Baptise Jung for CatsWhoCode.com Creating a good website isn’t an easy task, but there’s a few tools that can definitely make your developer or designer life easier. In this article, I have compiled 15 extremely useful website that any web developer or web designer should have bookmarked. |
Why can't we concentrate ? by Laura Miller for Salon.com Twitter and e-mail aren't making us stupider, but they are making us more distracted. A new book explains why learning to focus is the key to living better. |
HOW TO: Build Your Company’s Profile on LinkedIn by Adam Ostrow for Mashable.com
LinkedIn (LinkedIn), through its networking, question and answer, and application features (which I recently wrote about on OPEN) is already a powerful tool for maintaining and establishing relationships in the business world. But it can also be an enormously valuable way to attract top talent to your company, especially if you use all of the options available to you. |
Why Don’t Teens Tweet? We Asked Over 10,000 of Them by Geoff Cook for TechCrunch.com This guest post is written by Geoff Cook, cofounder and CEO of social networking site myYearbook. Everything about Twitter is looking up these days, except for a few pesky uptime issues of course. But a number of recent reports also suggest teens are one demographic that just doesn’t seem to be embracing Twitter like the rest of us. So while I’m excited to see Robert Scoble proclaims that Twitter is worth a cool $10 billion, it might be a good idea to analyze a little data to try to understand why teens just don’t think Twitter is as rad as the rest of us. |
InvisibleHand 1.5 Firefox Add-on by trafficbroker Automatically shows a discreet notification when a better price is available on a product you're browsing. Covers over 50 retailers in US and UK. |
True Names and the Digital Panopticon by Benjamin Joffe for Plus8Star.com This is a guest column written monthly for the Chinese business magazine “China Electronic Business” (invested by Jack Ma of Alibaba) and IT news site Interfax. This month’s column deals with digital identity with interesting cases from Science Fiction and today’s Asian digital scene. |
It’s All About Me!! – 55 Awesome About Me Pages by DesignReviver
Whether you have a blog or online business your website will need to have an About Me page. This is probably one of the most important pages on your website. You will generally have to address these points for your readers: |
Le Web à la puissance 2 : le Web 2.0 cinq ans plus tard by Hubert Guillaud for InternetActu.net
On ne présente plus vraiment Tim O’Reilly et John Battelle. Tim O’Reilly, des éditions O’Reilly, est devenu l’un des gourous incontournables du web. Initiateur - et promoteur - de la notion de Web 2.0 (voir notre traduction), il demeure l’un des plus fins observateurs du changement technologique. John Battelle, journaliste, auteur de La révolution Google est quant à lui l’un des spécialistes des moteurs de recherche. Ils ont commis, à l’entrée de l’été, un texte important, essayant de définir, 5 ans après l’apparition de la notion de Web 2.0, l’émergence d’un nouveau paradigme, entre le Web 2.0 (celui des plates-formes sociales) et le Web 3.0 (le web sémantique), comme l’explique très bien Frédéric Cavazza. Un terme qui s’efforce de mettre en cohérence l’évolution du web des plateformes 2.0 vers le temps réel, les écosystèmes de données, les objets communicants… |
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Mobile Technologies |
Mobile Augmented Reality and Mirror Worlds: Talking with Blair MacIntyre by UgoTrade.com
Blair MacIntyre is one of the original pioneers of augmented reality and an extraordinary amount of creative work is coming out of his Augmented Environments Laboratory at Georgia Tech – see YouTube videos here. The screenshot below is from, ARhrrrr, a very impressive augmented reality shooter game created at Georgia Tech Augmented Environments Lab and Savannah College of Art and Design, (SCAD- Atlanta), and produced on the NVidia Tegra devkits. |
The New iPhone Is a Pointing Device For The Real World: The Ground Will Speak by Leif Eriksson for News Wyrdy
Where Is The iPhone Compass Pointing? To a big pot of gold. |
Google Wave, une nouvelle plateforme de communication pour le Web de demain by Michael Arrington (adaptation: Alain Eskenazi) for Techcrunch
Ce devait être le grand jour de Bing, mais c’est la présentation de Google Wave qui aura suscité le plus d’attention et d’excitation dans la communauté Tech. |
iPhone Application UI Design Patterns by Flyosity.com The iPhone is one big constraint — no keyboard, small screen, few buttons — so designing applications for the iPhone is an exercise in building smart, simple software. Bloated apps on the iPhone? You won't find many. Most applications pick one feature or group of related features and centralize the product around that central theme. When Apple began crafting UIKit, the set of APIs used to build the user interface for an iPhone app, they had to see into the future and predict what the most common application design models would be and make sure those could be accomplished easily. It may seem obvious to us now because we're so used to iPhone application design but the high-level navigation and interaction concepts available to iPhone application developers are really quite brilliant... |
Data: The Future of the Internet Looks Highly Mobile by Stacey Higginbotham for GigaOM With every day that passes we become more convinced that the Internet in our hands aka on our mobile devices is going to define network usage and innovation. According to some estimates, the consumption of data on mobiles will near an exabyte by the end of 2009. |
iPhone App Store roulette: A tale of rejection by Peter Wayner for InfoWorld Apple's random rules for iPhone app approval are a recipe for trivial apps and alienated developers |
30 iPhone Apps with Sexy Interfaces by David Appleyard for Mac Appstorm
The iPhone is a wonderfully designed device, sporting sleek curves and oozing minimalism. Fortunately, the great design doesn’t need to stop there. Ever since the App Store went live, we’ve seen some incredibly attractive software released for the platform. |
How Big Is the Apple iPhone App Economy? The Answer Might Surprise You by Om Malik for GigaOM If I were to tell you that Apple’s app economy was worth more than $2.5 $2.4 billion a year, you would laugh hysterically, shake your head and walk out of the room, yes? Surf on over to some other web site? But here I am telling you exactly that! According to mobile advertising startup AdMob, there are some $200 million worth of applications sold in Apple’s iPhone store every month, or about $2.4 billion a year... |
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Mondes Virtuels, Web 3D et Gaming |
What Are The Rewards Of 'Free-To-Play' MMOs? by Paul Hyman for Gamasutra.com
Yes, good money can actually be made in the rapidly-growing world of free-to-play massive multiplayer online games (MMOs), but just how much can micro-transactions actually generate? Unfortunately, average revenue per user information is often concealed behind the fog of competition by privately held game makers reluctant to report either very high or very low results. |
More On Productivity (Serious) Games by Eliane Al Hadeff
Following my prior posting Productivity (Serious) Games, Ross Smith, an 18-year veteran of Microsoft and now director of the Windows Security Test Team Director, reports that they've had some great success using games at work, with a focus on using gaming technology and game elements to help make work more fun while increasing productivity. |
Synthèse des 3èmes assises du jeu vidéo by Agence Française pour le Jeu Vidéo « 55 Milliards d’euros, c’est le chiffre d’affaires du secteur à la fin de cette année 2009, matériel compris », estime Laurent Michaud, responsable de la division Jeux vidéo & loisirs interactifs à l'Institut de l'Audiovisuel et des Télécommunications en Europe (IDATE). « Les ventes de logiciels de jeux sur téléphone mobile, sur console de salon, sur console portable, les jeux en ligne, ou les jeux sur PC vont représenter presque 33 Milliards d’euros. C’est désormais plus que le chiffre d’affaires des ventes de disques. C’est encore moins que le chiffre d’affaires de la musique quand on ajoute le spectacle vivant qui connaît une croissance remarquable. En matière de logiciels, le jeu vidéo est aujourd'hui l’industrie culturelle la plus dynamique en termes de revenus. À court terme, les effets de la crise sur la consommation de jeux vidéo ne vont pas se faire ressentir. Il y a davantage de risques sur les niveaux d’investissements des entreprises. »... |
Dirty Coding Tricks by Brandon Sheffield for Gamasutra
When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get the game out the door. In an article originally published in Gamasutra sister publication Game Developer magazine earlier this year, here are nine real-life examples of just that.] |
Augmented Reality Magic 1.0 by Marco Tempest Here is the first version of my augmented reality card trick. Have fun watching and let me know what you think. More information about my magic can be found at marcotempest.com |
Le Haka des Lapins Crétins by Ubisoft Les lapins crétins aussi savent danser le haka... |
La simulation, industrie phare du XXIe siècle by Denis Ettighoffer for Entretiens du futur Le Président de la république avait raison de le souligner lors de son discours de Versailles en évitant d’en absoudre quiconque. De droite ou de gauche, durant les trente dernières années nous avons fait pire que nous endetter : nous n’avons pas su trouver des relais de croissance forts ! Une nation ne peut se nourrir des splendeurs technologiques des années passées, elle doit, comme le rappelait utilement le rapport Beffa de 2005, s’adapter au monde qui change. Actuellement le gouvernement s’interroge sur les priorités qu’il doit donner à ses investissements sur des créneaux porteurs et rémunérateurs à moyen et long terme. Des pistes nombreuses seront proposées à l’équipe gouvernementale, certaines plus accessibles que d’autres. On peut souhaiter qu’elle ne se laisse pas influencer pour tenter un coup médiatique intellectuellement séduisant, mais économiquement stérile. Parmi les orientations prometteuses, je souhaite attirer son attention sur les industries de la simulation. Qui dit simulation dit applications de la réalité virtuelle, de la réalité augmentée. De fait nous parlons d’une « technologie générique ». Pourquoi générique ? Parce que la Réalité Virtuelle peut être considérée comme une technologie de rupture, elle impacte tous les secteurs d’activités connus. La simulation aura en outre de profonds retentissements socio-économiques... |
Neuromancer turns 25: What it got right, what it got wrong by Mark Sullivan for MacWorld.com
The tantalizing question about William Gibson's ideas in his novel Neuromancer involves their relationship with the course that the Web took and continues to take as Neuromancer's publication date--July 1, 1984, 25 years ago today--recedes farther into the past. In his afterword to the 2000 re-release of the book, novelist Jack Womack suggests that Neuromancer may have directly influenced the way the Web developed--that it may have provided a blueprint that developers who grew up with the book consciously or subconsciously followed. Womack asks "what if the act of writing it down, in fact, brought it about ?" |
ARhrrrr - An augmented reality shooter by AELatGT ARhrrrr is an augmented reality shooter for mobile camera-phones, created at Georgia Tech Augmented Environments Lab and the Savannah College of Art and Design (SCAD-Atlanta). The phone provides a window into a 3d town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out. Watch out though as the zombies will fight back, throwing bloody organs to bring down your copter. Move the phone quickly to dodge them. You can also use Skittles as tangible inputs to the game, placing one on the board and shooting it to trigger an explosion. |
WhyVille et Dell lancent un netbook pré-configuré pour apprendre avec les univers virtuels by Jean-Marie for Metaverse3D.com
WhyVille et Dell annoncent le lancement d‘un notebook pré-configuré pour accéder à l’univers éducatif de WhyVille. |
Economy of Virtual Worlds by Edward Castronova Edward Castronova (PhD, Economics, Wisconsin, 1991) is an Associate Professor in the Department of Telecommunications at Indiana University, Bloomington. He is the father of economic analysis of virtual worlds and has numerous publications on that topic, including Synthetic Worlds and Exodus to the Virtual World. He delivered the keynote address for the Washington and Lee School of Law symposium Protecting Virtual Playgrounds: Children, Law and Play Online. |
TAT augmented ID by TATMobileUI Augmented ID is a TAT concept that visualizes the digital identities of people you meet in real life. With a mobile device and face recognition software from Polar Rose, Augmented ID enables you to discover selected information about people around you. All users control their own augmented appearance, by selecting the content and social network links they want show to others. Modifying your augmented ID is easier than fixing your hair in real life and, of course, TAT Cascades will make sure you look great! |
First Hand with Natal : Why it's a bigger deal than critics think by Adam Doree for Kikizo.com We present to you our info-packed, first-hand, behind closed doors impressions of Xbox 360's stunning new killer app, chat to Kudo Tsunoda and Peter Molyneux, and explain why some of its critics are really missing the point. |
Don't interrupt, and fit in: the rules for in-game ads by Ben Kuchera for ArsTechnica.com A new study shows that marketing inside video games can lead to greater brand awareness, but there are dangers and pitfalls to be avoided. Gamers and marketing types should agree that the roadmap provided is a good one if we're going to have to live with the reality of in-game advertising. |
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Business |
Directory of Blogs by Entrepreneurs by Altgate.com
This post was inspired by Fidelity Ventures Partner Larry Cheng who recently compiled a list of VC blogs and ranked them in order of Google Reader subscribers. I have a few hundred feeds that I follow in Google Reader and the way that I find new ones is a random process of discovery so Larry's post was great in that he not only provided a rank-ordered list but also a convenient way to mass subscribe. |
Just Enough MBA to Be a Programmer by Jeff Moser
There's that awkward moment in your software development life when you realize that most of the people in your company aren't programmers. Scanning your address book reveals Marketing, Sales, Accounting, Human Resources, and yes, the "business people" with their Masters of Business Administration (MBAs). |
Les innovations ouvertes sont-elles compatibles avec les systèmes d’information ? by Hubert Guillaud for InternetActu “Qui n’a jamais voulu tuer son responsable informatique dans cette salle ?”, demande Daniel Kaplan, délégué général de la Fondation internet nouvelle génération, en obtenant l’assentiment complice de l’assemblée participant à la première édition de la conférence Lift à Marseille. Aujourd’hui, les systèmes d’information des entreprises sont le pire ennemi de l’innovation, affirme-t-il. Ils laissent les organisations et les processus à l’âge de pierre. Ils restreignent les horizons des entreprises et leurs réseaux. Ils déforment leurs façons de voir le monde. Mais les ferments du changement émergent… au moins parce que l’innovation les bouscule... |
Where Economics Fails by TheArchDruidReport It’s occurred to me more than once that we might be wise to set aside an annual weekend to mourn the death of Osiris or Persephone or Bladud the wind-god or some other divinity, as our pagan ancestors did, or as those Christians who still take the narratives of their faith seriously do each year on Good Friday. It might at least put a merciful end to the media’s frantic and macabre efforts to bestow a belated sainthood on each new member of the dead celebrities’ club, no matter how far from sanctity the trajectory of their lives might have been... |
Spinning the Web: P.R. in Silicon Valley by Claire Cain Miller for NYTimes.com
Brooke Hammerling (publicist) and Erin McKean (entrepreneur) are in a Sand Hill Road conference room, hashing out plans to unveil Ms. McKean’s new Web site, Wordnik. |
10 Business Lessons I Learned from Playing Dungeons & Dragons by Esther Schindler for JavaWorld.com
Throughout my 20s and 30s, I played D&D and other fantasy role playing games at least once a week. Doing so did more than teach me the rules of combat or proper behavior in a dragon's lair. I gained several skills that truly did help me in my career. |
Globalizing Startups - Lessons from Asia by Benjamin Joffe for Plus8Star Presentation at Singapore's UnConference in May 2009 on the topic "Can Asian companies build relevant local web companies. Do they have a shot a building a global one?". It includes Feiyue shoes, a burrito and Chuck Norris |
How to be a packager by Seth Godin For fifteen years, I was a book packager. It has nothing to do with packaging and a bit more to do with books, but it's a great gig and there are useful lessons, because there are dozens of industries just waiting for you to do something like this. Let me explain... |
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Asie |
Why China Isn’t “The Next Silicon Valley” by Sarah Lacy for TechCrunch
Since I got home from China last week, I’ve found myself in a lot of conversations where phrases like “the next Silicon Valley,” or “just like Silicon Valley used to be,” keep coming up. But while China is swimming in capital and littered with start-ups, I’m going to argue it’s not the next Silicon Valley. In fact, it’s something far different than I’ve ever seen before. |
Le flirt digital est en pleine forme en Corée by Atelier BNPParibas - Asie
Le dernier site web coréen dont tout le monde parle s’appelle Afreeca.com. Il s’agit d’un site de partage en ligne de video, tel que Youtube, sur lequel se développent depuis quelques temps des pratiques lucratives de “flirt digital”. |
A Guide To Exchanging Business Cards in Asia by Daniel for YoungUpStarts
As with most practices in Asia, when it comes to business etiquette dealing with Asians can be very confusing to those who are not familiar with the inhabitants from this part of the world. |
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Divers |
Software Engineering is NOT Computer Science by Chuck Connell for Dr Dobb's journal Software engineering seems different, in a frustrating way, from other disciplines of computer science |
Teaching with Technology by Hammari These tables contains external links to downloadable software, "cloudware", and webservices like hosting. |
The Three Stages of an Idea by Rajesh Setty for LifeBeyondCode
All of us get MANY new ideas everyday. Majority of these ideas will never see the light of the day.They die in our minds. But, some ideas we choose to pursue. How do we determine which ones to kill and which ones to pursue? It’s a million dollar question, really. |
BRAIN TIME by David M. Eagleman for Edge.org Your brain, after all, is encased in darkness and silence in the vault of the skull. Its only contact with the outside world is via the electrical signals exiting and entering along the super-highways of nerve bundles. Because different types of sensory information (hearing, seeing, touch, and so on) are processed at different speeds by different neural architectures, your brain faces an enormous challenge: what is the best story that can be constructed about the outside world? |
Interviews Denis Failly by Denis Failly for Entretiens du Futur
J'ai récapitulé à travers le document ci dessous, prés de 80 interviews que j'ai réalisé depuis 2006. Les interviews renvoient sur les liens correspondants qui sont classés en 12 thèmes : |
No to SQL? Anti-database movement gains steam by Eric Lai for ComputerWorld.com
he meet-up in San Francisco last month had a whiff of revolution about it, like a latter-day techie version of the American Patriots planning the Boston Tea Party. |
Copier Coller | Copy & Clone by louis rigaud L'élevage à l'heure des biotechnologies... |
Une poignée de dollars: L’histoire d’un crédit de kiva by Kieran Ball for Kiva.org Cette vidéo retrace le chemin d’un crédit de 25 dollars depuis Londres en Angleterre jusqu’au village de Preak Tomao au Cambodge. Kiva.org est un site web qui permet aux internautes de prêter de l’argent aux plus démunis dans les pays en voie de développement et grâce à ce prêt de se sortir eux même de la pauvreté. |
A propos de la sérendipité by Rémi Sussan for InternetActu.net l était une fois, nous dit un - soi disant ? - conte persan, trois princes du royaume de Serendip qui, alors qu’ils étaient en voyage, découvrirent des traces du passage d’un chameau.. “L’aîné observa que l’herbe à gauche de la trace était broutée, mais que l’herbe de l’autre côté ne l’était pas. Il en conclut que le chameau ne voyait pas de l’oeil droit. Le cadet remarqua sur le bord gauche du chemin des morceaux d’herbes mâchées de la taille d’une dent de chameau. Il réalisa alors que le chameau pouvait avoir perdu une dent. Du fait que les traces d’un pied de chameau étaient moins marquées dans le sol, le benjamin inféra que le chameau boitait.” nous racontait déjà Pek van Andel, chercheur en sciences médicales à l’université de Groningue, dans un ancien article sur le sujet que l’on trouve sur le site Automates intelligents. |
L’étrange cas de Mr. Smiley by Yann Leroux for PsyEtGeek.com
On sait l’histoire de Mr. Smiley. Il nait sur un bulletin board de l’Université de Canergie Mellon le 17 septembre 1982 à 11 heures 44. Une telle précision n’est possible que grâce au Digital Coelacanth Project d’une équipe de Microsoft qui a fouillé des archives numériques vieilles d’une vingtaine d’ années – autant dire : antédiluviennes – pour retrouver le fil de discussion dans lequel est venu au monde le premier smiley. |
Licklider, l’homme qui parlait aux machines by Yann Leroux for PsyEtGeek.com SAGE sera dépassé par les doctrines militaires avant même d’être déployé. Il avait été imaginé pour répondre a une attaque de bombardiers soviétiques volant à très haute altitude et passant par le pôle nord, ou au contraire volant a basse altitude pour essayer de passer sous la couverture radar. Dès l’après guerre, soviétique et américains se lancent dans une course qui mettra leurs capitales respectives a la portée de leurs missiles nucléaires. Les missiles balistiques intercontinentaux rendent obsolète le scénario tactique sur lequel était basé SAGE. IBM redéployera la technologie pour mettre en place un système de réservation centralisée de billets d’avions (SABRE : Semi Automatic Business Research Environnement). SAGE laissera par ailleurs une pléthore de retombées technologiques dont la plus importante sera sans doute la perception de l’importante du temps partagé (« time sharing ») comparativement au traitement par lots (« batch processing » )... |
NexGen AI -A Threat to Human Civilization? by Casey Kazan for DailyGalaxy.com
What could a criminal do with a speech synthesis system that could masquerade as a human being? What happens if artificial intelligence technology is used to mine personal information from smartphones? |
En vidéo : un robot ultra-rapide attrapeur de balles... by Jean-Luc Goudet for Futura-Sciences.com Ils jouent avec une balle, l'attrapent en vol et jonglent avec une baguette. Les robots de Masatoshi Ishikawa et Takashi Komuro ont pour la plupart la forme d'une main à trois doigts, complétée de deux caméras et leur stupéfiante rapidité a de quoi rendre jaloux un joueur de ping-pong... |
COBOL: Everywhere and Nowhere by Jeff Atwood for CodingHorror.com
I'd like to talk to you about ducts. Wait a minute. Strike that. I meant COBOL. The Common Business Oriented Language is celebrating its fiftieth anniversary as the language that is everywhere and nowhere at once: |
List Of Microsoft Fix It Solutions by Martin for GHacks.net Microsoft Fix It is a relative new way of solving problems that occur in the Windows operating system. These fix it solutions are basically one-click solutions for fixing problems. The Fix It logo will signal to the user that an automated solution is available. It usually consists of a file that has to be downloaded to the local computer system and executed from there. |
Why pair programming works by Cafe Elharo Pair programming is like magic in more ways than one. It dramatically improves programmer productivity and reduces bug count, and yet it does so through a technique that’s completely counter-intuitive. You can’t help but think that there’s some trick yet to be exposed; that pair programming is just slight of hand. In this article, I will endeavor to pull back the curtain and reveal the secrets of the pair programming magicians... |
[2007] La Radio Numérique Terrestre (RNT) : moyens et enjeux by Captain Resident
Les chiffres parlent d’eux-mêmes : le marché publicitaire français a connu une croissance de 4,4% en juillet 2007 par rapport à Juillet 2006 mais c’est le média Internet qui est à l’origine de la quasi-totalité de cette croissance. Ce chiffre amplifie une tendance qui lui avait permis de prendre 3 points de part de marché au cours du 1er semestre 2007, talonnant désormais les médias traditionnels. |
Mathematical Model for Surviving a Zombie Attack by Betsie Mason for Wired.com
It is possible to successfully fend off a zombie attack, according to Canadian mathematicians. The key is to “hit hard and hit often.” |